I’ve spent a lot of time getting a lot of trees into the latest Unity project trying to portray Lake Tahoe area and a proposed bike path along the North East portion of the lake. For this project we worked out a number of different workflows. One of them was baking the biking and jogging pedestrians physics into animation paths. This allowed us to setup pedestrians, give them a destination, and then capture them running or biking along the path, and still achieve realtime by pre-calculating all of the physics involved with them running. We additionally worked out how to get the trees and environment to look more realistic than previous projects. Gaia and Tenkoku plugins were a huge help, as well as Aquas plugins for Unity for the water and environment. We ended up going largely with Speed Tree assets, but had to work out a workflow for placing trees adjacent to the path very accurately to reflect the actual trees that would remain within the bike path corridor. Tricky project, with a lot of fun constratins, and I think the renders came out pretty nice.