Had a lot of fun at the Las Vegas Summer Game Jam. I decided to do a VR project around growing and shrinking and leveraging some VR mechanics people say not to use, for the sake of immersion. Alice is a project which I’d like to publish someday. We’ll see if I can allocate more than 18 hours to this project moving forward.

Game Play Through:

Cool Floor Shader:

Final Presentation Here

I’ve re-written Civil Engineering Calcs in C# & Unity, so that I could launch the product on Android (Available Here) and also to add in 64 bit support to be ready for iOS 11. This re-write also adds the ability for me to better maintain the project in the future, since it is now on GitHub, and Unity Cloud Build. It also is now 3D visualizations, and has better exporting serialization and exporting. Some pretty cool things are coming together for this project. Hopefully the few who use this app will appreciate the effort.

Traffic Count Screen Shots:

I had a ton of fun at the Unity Meetup Tonight (Slides here). I’ve had a lot of contract work recently around HTTP and REST api interactions. So I thought I’d drone on about the best way to handle these functions in Unity, and give a little shoutout to a Unity Asset.

We also talked about the game jam, and our sponsor Houdini. I’m getting really excited that it’s coming together, and I’m excited to see what everyone comes up with. Also had a good dinner with some friends. It’s always good to catch up.

So, I started re-writing an app that I original wrote on iOS, and the intent is not be unavailable to users who switch to iOS 11 in September. But I was struck with how much fun it was to go back to the basics of the math behind Manning’s Equation. It’s really a fun bit of math, and it’s really fun writing code to generate 3D models of water levels in pipes and channels to visually represent these formulas. Hopefully I’ll have something to show pretty soon.