So, I’ve gotten the game playable, and I’ve spent a lot of time working through the environment art, and the gameplay modes. I was really excited once I found what I considered to be a very fun loop within the game. There is very little left that I ‘have’ to do before I’d consider it the minimum viable product for the Gear VR. I have some lofty goals around post launch goals (Multiplayer, more levels, more dragons, more animations, more polish, better performance, etc. etc.).
But the basics of the game are you load into an environment where you can customize your dragon, view your scores, or climb atop a dragon, and fly into one of four realms. Within each realm there are 3 different game modes. First mode is a ring game, where you fly your dragon around the environment through a series of rings. It’s more of a suggested tour of the area, but allows you to just enjoy flying on a dragon and setting your own pace. The second mode is an unlimited fire mode, where you have several things to fly around and roast. This again, allows you to just enjoy flying around and lighting things up whilst riding on the back of a dragon. The third game mode is a challenge mode, where it combines flying through rings, collecting firepower, and then burning things down. This actually turns out to be really fun because you have to balance how quickly you pass through the rings, with how diligently you search for firepower. Fly to fast, and you won’t be able to burn down enough ships or buildings. Fly to slow, and you won’t have enough time to collect firepower, and you’ll miss out on burning things down.
Additionally, I’ll have a number of potions which can be collected throughout the levels which unlock dragon colors. So customizing your dragon is another layer of the game, where you will need to explore the far reaches to collect the colors that you want your dragon to be. Simple mechanics, but I’m really proud of how the game looks, and ultimately I find it really fun to develop, and to test, which is a promising thing. I still have to put together a video, screenshots, and finish some of the code around these features, but I hope to be just in Bug Fixing mode by October 1st. It’s getting really close now that the three game modes are available.
Next stop – additional hardware, and additional features. Unless the wind carries me in a different direction to a new project 😉