Dragon Flight - Oculus Content Team by Jared - 11-20-2017
So, I reached out to one of the higher ups at Oculus, and asked them if there was anything else that I could do to get feedback. They told me that their content review team would be getting back to me shortly. A little while later, I got an e-m...
Dragon Flight - Oculus Review Feedback by Jared - 11-10-2017
I finally got feedback from Oculus. Update: No response after the 10th day. Considering starting a log here. Yes I'm following up different ways each day. But I'll probably give up on the log here before Oculus actually responds... ...
Dragon Flight - Publishing by Jared - 11-06-2017
So, I've gone back and forth with Oculus for nearly a month now. They re-affirm that I am approved for keys only. To me, this means that I have the ability to give my game away for free by publishing these early access keys. So I've tweeted out key...
Dragon Flight - Daydream by Jared - 10-26-2017
I'm really glad I wrote this script. But I don't think I'll need the one above it anymore. I should probably just delete it.
Dragon Flight - Correspondence by Jared - 10-26-2017
I've chatted with several Oculus Staff. They have reaffirmed that my game is approved and that I can generate Keys to distribute to whomever I would like. They have also said encouraging things like: we'd be happy to take a look at your next proj...
Dragon Flight - Keys Only Day Two by Jared - 10-26-2017
So after the realization that the only way to sell my game is on my own... I've posted to Facebook to all of my friends. Oculus = Facebook after all, so let's start there. None of my friends have the GearVR, and I've had 0 keys redeemed. ...
Dragon Flight - Keys Only Release by Jared - 10-25-2017
I'm pretty sure this is a very polite rejection letter, with no chance for repeal. So, my interpretation is that my only alternative is to distribute the game myself, and hope to find players which like my game, and produce impressive Usage ...
Dragon Flight - Approval by Jared - 10-20-2017
I happened to be looking at something in the oculus dashboard and saw this! I haven't gotten an e-mail yet, and I'm not sure what the next steps are, but either way, that looks really exciting! (Edit: Turns out this is a deceiving way in wh...
Dragon Flight - Submittal by Jared - 10-10-2017
I've submitted Dragon Flight to Oculus 3 times now. The first two I had entitlement issues, and I think I've finally got those figured out. It's really exciting though, to see the status of my game passing all but the entitlements validation techn...
Dragon Flight - Alpha by Jared - 09-28-2017
So, I've gotten the game playable, and I've spent a lot of time working through the environment art, and the gameplay modes. I was really excited once I found what I considered to be a very fun loop within the game. There is very little left that I...
Dragon Flight - Beginnings by Jared - 09-18-2017
It kind of took me a while to find an art style that I think I can go with. But here is some of the early development on Dragon Flight. I'm hoping to get it ready for release and in the market for the end of this year. September 18th: ...
Las Vegas Summer Game Jam 2017 by Jared - 08-27-2017
Had a lot of fun at the Las Vegas Summer Game Jam. I decided to do a VR project around growing and shrinking and leveraging some VR mechanics people say not to use, for the sake of immersion. Alice is a project which I'd like to publish someday. W...
Civil Engineering Calcs - Unity by Jared - 08-19-2017
I've re-written Civil Engineering Calcs in C# & Unity, so that I could launch the product on Android (Available Here) and also to add in 64 bit support to be ready for iOS 11. This re-write also adds the ability for me to better maintain the projec...
Unity Meetup - August 2017 by Jared - 08-16-2017
I had a ton of fun at the Unity Meetup Tonight (Slides here). I've had a lot of contract work recently around HTTP and REST api interactions. So I thought I'd drone on about the best way to handle these functions in Unity, and give a little shouto...
Civil Engineering Calculations - Mannings by Jared - 08-03-2017
So, I started re-writing an app that I original wrote on iOS, and the intent is not be unavailable to users who switch to iOS 11 in September. But I was struck with how much fun it was to go back to the basics of the math behind Manning's Equation....