Dragon Flight - Alpha by Jared - 09-28-2017
So, I've gotten the game playable, and I've spent a lot of time working through the environment art, and the gameplay modes. I was really excited once I found what I considered to be a very fun loop within the game. There is very little left that I...
Dragon Flight - Beginnings by Jared - 09-18-2017
It kind of took me a while to find an art style that I think I can go with. But here is some of the early development on Dragon Flight. I'm hoping to get it ready for release and in the market for the end of this year. September 18th: ...
Las Vegas Summer Game Jam 2017 by Jared - 08-27-2017
Had a lot of fun at the Las Vegas Summer Game Jam. I decided to do a VR project around growing and shrinking and leveraging some VR mechanics people say not to use, for the sake of immersion. Alice is a project which I'd like to publish someday. W...
Civil Engineering Calcs - Unity by Jared - 08-19-2017
I've re-written Civil Engineering Calcs in C# & Unity, so that I could launch the product on Android (Available Here) and also to add in 64 bit support to be ready for iOS 11. This re-write also adds the ability for me to better maintain the projec...
Unity Meetup - August 2017 by Jared - 08-16-2017
I had a ton of fun at the Unity Meetup Tonight (Slides here). I've had a lot of contract work recently around HTTP and REST api interactions. So I thought I'd drone on about the best way to handle these functions in Unity, and give a little shouto...
Civil Engineering Calculations - Mannings by Jared - 08-03-2017
So, I started re-writing an app that I original wrote on iOS, and the intent is not be unavailable to users who switch to iOS 11 in September. But I was struck with how much fun it was to go back to the basics of the math behind Manning's Equation....
CivilFX - Traffic Solution by Jared - 07-11-2017
So I've been thinking a lot about how to get Traffic working and really be performant on mobile, and desktop. So here's the start to getting a new path based system with lane departure (not merging) that I got working. [video width="1280" height...
Garden - June 2017 by Jared - 06-07-2017
So, this spring, I started a garden, and it finally started to sprout, so I thought I'd share a video. It's really cool, and we are excited to be able to harvest all of the things we've planted.
R&P - Farmers 2050 by Jared - 05-26-2017
I was really happy to have been able to help on the Farmers 2050 app which just was released. (iOS, Android) It was really fun to work with the team at Robots and Pencils on this project. The client...
Bit Science - Google Street View Unity API by Jared - 05-12-2017
Hey, checkout my Unity Asset here. So I wrote an API wrapper for Google Street View in Unity. This was the foundation for a prototype I was building, and I looked at the code, and thought, I'm sure other people could probably find this useful if ...
Robots & Pencils by Jared - 01-23-2017
A friend of mine referred me to Robots & Pencils, and I thought I'd start helping them out. It's exciting to be working with a big organization like theirs on exciting projects. They are a developer for hire firm, and as such, I won't be able to ta...
Knightly Knockout by Jared - 01-16-2017
I've been talking with a member of the Las Vegas Unity Meetup recently, and he's working on an Indie project. Finally talked more about it, and got invited to collaborate on his project. http://knightlyknockout.com/ Absolutely love the art:...
Bit Science - Space Enemies by Jared - 12-30-2016
I've extended the flocking code framework to now have the concept of Enemy Squadrons. They have multiple states, and idle in a defense pattern, begin an approach, deliver an attack on a defense target, and even retreat, and return to their idle def...
Bit Science - Space Environment by Jared - 12-07-2016
I've been playing around with a space environment, and I think this is pretty close to the look that I want for the environment. I made some more tests with the flocking to test performance in the environment, but I thought I'd post a quick video s...
Bit Science - Flocking Fun by Jared - 11-28-2016
Playing around with Flocking, and removing GC calls, and optimizations for large numbers of independent groupings. I think this is way more than I plan on controlling at any given time, but 3,000 runs pretty smoothly even without the CPU batching pla...