Robots & Pencils by Jared - 01-23-2017
A friend of mine referred me to Robots & Pencils, and I thought I'd start helping them out. It's exciting to be working with a big organization like theirs on exciting projects. They are a developer for hire firm, and as such, I won't be able to ta...
Knightly Knockout by Jared - 01-16-2017
I've been talking with a member of the Las Vegas Unity Meetup recently, and he's working on an Indie project. Finally talked more about it, and got invited to collaborate on his project. http://knightlyknockout.com/ Absolutely love the art:...
Bit Science - Space Enemies by Jared - 12-30-2016
I've extended the flocking code framework to now have the concept of Enemy Squadrons. They have multiple states, and idle in a defense pattern, begin an approach, deliver an attack on a defense target, and even retreat, and return to their idle def...
Bit Science - Space Environment by Jared - 12-07-2016
I've been playing around with a space environment, and I think this is pretty close to the look that I want for the environment. I made some more tests with the flocking to test performance in the environment, but I thought I'd post a quick video s...
Bit Science - Flocking Fun by Jared - 11-28-2016
Playing around with Flocking, and removing GC calls, and optimizations for large numbers of independent groupings. I think this is way more than I plan on controlling at any given time, but 3,000 runs pretty smoothly even without the CPU batching pla...
Civil FX - Project Neon - 5.5 Migration by Jared - 11-12-2016
I just migrated Project Neon's Unity project to Unity 5.5 (from 5.3), and used the new Post Processing by Unity. The big improvements here are that we can start testing a lot more things with VR (stereoscopic rendering, etc.) The visual differe...
CivilFX - Tahoe Bike Path by Jared - 10-04-2016
I've spent a lot of time getting a lot of trees into the latest Unity project trying to portray Lake Tahoe area and a proposed bike path along the North East portion of the lake. For this project we worked out a number of different workflows. One of ...
Bit Science - Quick Prototype by Jared - 07-20-2016
Here's a video I made for a client showing a quick prototype I put together for a potential mobile game. Not a lot of polish, but just something quick to convey a few art options, and help sell the pitch to fund a project. https://www.youtube...
Civil FX - Project Neon - Renders by Jared - 05-15-2016
Finally have a render from Project Neon that can be shared. We've made a lot of progress, and have most of the buildings, and vehicles in place for showing off what will finally be built. Took a lot of time building the platform to get these video...
GDC by Jared - 03-19-2016
GDC this year was a great experience for me. The galvanized opinions around which VR platform would be most successful, or widely adopted were energetic and food which will keep me motivated for a good while. My only regret is not having made more...
Bit Science - Bit Range (First Look) by Jared - 02-16-2016
Alright - I'm not an environment modeler, and I don't claim to be an artist. But for programmer art, I think 4 hours of modeling and environment creation are starting to look pretty exciting. And no - I don't feel like VR doors need handles....
Vision Summit 2016 by Jared - 02-13-2016
Vision Summit 2016 was the first conference I'm aware of that focused on VR/AR. I thought the list of sponsors, board panelists, and keynote guests was amazing. I agree with a lot of the ideas suggested in the keynote that this industry will have a...
Civil FX - Project Neon - Spherical Videos by Jared - 01-31-2016
Another great Unity Asset Store Package is: VR Panorama 360 Pro. It is really designed to work in Editor, and will export a video from the camera, given an animation, and then stop playing once it reaches the end of the animation... But I liked the...
Civil FX - Project Neon Aerials by Jared - 12-23-2015
It is really fun to work on this Civil Infrastructure project downtown Las Vegas as part of the CivilFX team.  I spent a lot of time trying to go through the AutoDesk workflow of taking aerials and topography, draping them together, and getting them...
BlueFlare - FFMPEG integration by Jared - 12-20-2015
There is a company in Ohio that hired me to integrate the Android FFMPEG libraries into an app they are helping to develop. At first I felt like it was a huge up-hill battle, but it turned out to be an incredible learning opportunity. There was so ...