Dragon Flight – Publishing

So, I’ve gone back and forth with Oculus for nearly a month now. They re-affirm that I am approved for keys only. To me, this means that I have the ability to give my game away for free by publishing these early access keys. So I’ve tweeted out keys, and I’ve put them on forums, and other websites, and put them out on Facebook, and I’m not sure how many I have to give out, or if there is an amount after which they would start to reconsider me. My latest interaction with them outlined all of my changes to the latest version, and they approved it after playing 1 level for two and a half minutes. They didn’t even try the Multiplayer functionality (which is rough… but it was listed as a change). So they aren’t communicating with me, and I’ve received no feedback.

Meanwhile, I submitted to Google, and asked for their Daydream team to review it. Within an hour and a half, they e-mailed me back with feedback that was actually extremely helpful and relevant. They suggested that the blue dragon to the left of the area of focus in my 360 store screen shot looked a little blurry, and needed to be cleaned up. Super helpful. They also provided feedback, saying that if you remove the phone from the device, and click in the top left corner, the app crashes. So, I’m not sure if I had an exceptionally awesome reviewer, but I had 6 e-mails back and forth in the course of a friday evening, and I received an e-mail the following Monday morning indicating that I was approved for the Daydream Badge, and that it would show up in my game shortly.

Meanwhile. 26 days later. Oculus still hasn’t provided any feedback on what I can do to be publicly listed.

From a developers perspective, Google Daydream has been way more pleasant of an experience. I love their code samples, and their framework. I just wish they had more users.

Anyway, check it out. I’m on Google Play.